During one of Bungie’s “Carnival” aka “Hackathon” events, some coworkers and I decided to see if we could create a gameplay-driven Dark Souls experience (with equally satisfying melee combat) in the Destiny engine.
During one of Bungie’s “Carnival” aka “Hackathon” events, some coworkers and I decided to see if we could create a gameplay-driven Dark Souls experience (with equally satisfying melee combat) in the Destiny engine.