Systems • Gameplay • Technical Design • UI/UX

I am currently working as a Senior Designer at Wildflower Interactive on an unannounced title, focusing on game and world systems, AI, and UI/UX features, from design to prototype to polish. I collaborate closely with engineering and other design disciplines to create holistic features and emergent systems to delight players, as well as building in usability and scalability to feature implementation. Working on a small team I wear many hats and my focus changes from day to day and month to month. depending on the needs of the project and team.


technical development

In addition to design work, prototype and implement complex features and scalable systems, utilizing mainly blueprint scripting in Unreal Engine 5, and interfacing with native code, taking features end-to-end from design to playable prototype to polish. I work on player abilities and verbs, world and game systems, as well as UI/UX features.